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Orbital Mechanics: Staying in Space

This is an early draft. Content may change as it gets reviewed.

An orbit is a continuous state of falling — and missing. The International Space Station isn’t floating; it’s falling toward Earth at the same rate that the Earth’s surface curves away beneath it. That’s what an orbit is.

Orbital velocity

For a circular orbit at altitude $r$ from the centre of a body with mass $M$:

$$v = \sqrt{\frac{GM}{r}}$$

At Low Earth Orbit (LEO, ~400 km altitude): $v \approx$ 7.7 km/s — that’s 27,500 km/h, circling the Earth every 92 minutes.

The counterintuitive result: to go to a higher orbit, you need to speed up. But once you’re there, you’re moving slower. Orbital velocity decreases with altitude. The Moon orbits at just 1 km/s.

Escape velocity

To leave a body’s gravitational influence entirely:

$$v_{\text{esc}} = \sqrt{\frac{2GM}{r}} = \sqrt{2} \cdot v_{\text{circular}}$$

From Earth’s surface: 11.2 km/s. From the Moon: 2.4 km/s. From Jupiter: 59.5 km/s.

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400 km

Key orbits

Orbit Altitude Period Used for
LEO 200–2,000 km 90–130 min ISS, Hubble, Earth observation
MEO 2,000–35,786 km 2–24 hrs GPS, navigation
GEO 35,786 km 24 hrs (exactly) Communications, weather
Lunar 384,400 km 27.3 days The Moon

Geostationary orbit (GEO) is special: the period exactly matches Earth’s rotation, so the satellite appears stationary in the sky. That’s why satellite TV dishes point at a fixed spot.

The manoeuvre paradox

To catch up with something ahead of you in orbit, you don’t speed up (that would raise your orbit, making you slower). You slow down — dropping to a lower, faster orbit — then speed up again at the right moment. Orbital mechanics is deeply counterintuitive: the fastest way to catch something is to fall behind it first.

This counterintuitive logic extends to everything in orbital mechanics. Every manoeuvre is a trade between altitude and speed, governed by the conservation of energy.